A carrier launching a fighter wing from its glowing hangar bays
// The Armada

SEVENTEEN HULLS.
ONE DOCTRINE.
YOURS. — every ship class and defense structure in Echoes Beyond

From a 20-metre interceptor to a dreadnought the size of a city, every ship in the yard sits inside one counter web — no invincible hulls, no useless ones, only the wing you choose to fly.
17 hulls·7 tiers·Open PvP·No safe zones
20 m
Smallest hull
Light Fighter — built to swarm
6,660 m
The Dreadnought
a city given engines
17
Hulls in the yard
every one with a counter
7
Tech tiers
from T1 swarm to T7 apex
// The Roster

Every hull is a sentence in your doctrine.

Seventeen ships across seven tiers, presented wing by wing. Speed scales with your drive research, holds with your logistics, fuel burn falls with hyperspace tech — the roster is a starting point, and your empire finishes it.

// Wing 01 — Strike Wing

Built to swarm. Born to escort.

T1–T3 · interceptor / gunship / flak picket
Light Fighter hull render
T1War·20 m
Light Fighter

A two-crew interceptor with one job: arrive in numbers and take big ships apart.

Heavy Fighter hull render
T2War·55 m
Heavy Fighter

The gunship that hunts the backline your fighters expose.

Corvette hull render
T3War·140 m
Corvette

The fleet's anti-swarm flak picket — every capital's first and favourite escort.

// Wing 02 — Battle Line

Where the fight is decided.

T4–T6 · cruiser / artillery / strike capital / anchor
Cruiser hull render
T4War·380 m
Cruiser

Mid-game muscle — the hull every battle line is built around.

Fire Support Ship hull render
T5War·330 m
Fire Support Ship

Spinal-cannon artillery: the only practical answer to a Dreadnought.

Battlecruiser hull render
T5War·760 m
Battlecruiser

Cruiser speed, battleship guns. The strike capital that picks its fights.

Battleship hull render
T6War·1,052 m
Battleship

The anchor of the battle line — where the line holds, this is why.

A dreadnought dwarfing its escort ships against a blazing vortex
// Wing 03 — Capital Class

Some ships join the line. These ships are the line.

At the top of the yard sit the capitals: a 1.33-kilometre carrier that brings its own air wing, and a 6.66-kilometre dreadnought that brings the end of the conversation. Nothing on the line outguns them. Nothing about them survives alone.

// Wing 03 — Capital Class

The ships that end arguments.

T6–T7 · flagship dock / apex superweapon
Carrier hull render
T6Carrier·1.33 km
Carrier

A flagship dock that ferries entire fighter wings to the front.

Dreadnought hull render
6,660 m
A city given engines
T7War·6.66 km
Dreadnought

Tier seven ends here: the apex superweapon, 6.8 million metal on the slip.

// Wing 04 — Logistics

Empires run on tonnage.

T1–T3 · haulers / salvage
Small Cargo hull render
T1Trade
Small Cargo

The basic hauler every economy learns to fly first.

Medium Cargo hull render
T2Trade
Medium Cargo

Roughly four times the tonnage of a Small Cargo, one hold at a time.

Large Cargo hull render
T3Trade
Large Cargo

A capital-class bulk hauler rated for full-colony evacuations.

Salvager hull render
T3Industrial
Salvager

A debris-recovery hauler — 150,000 cargo of other people's wars.

// Wing 05 — Pioneers & Recon

First to see it. First to claim it.

T1–T3 · probes / survey / colony
Exploration Probe hull render
T1Science
Exploration Probe

Charts hyperlanes to sighted stars, alone in the dark.

Espionage Probe hull render
T2Science
Espionage Probe

Unmanned recon that sees the fleet that never sees it.

Research Ship hull render
T2Science
Research Ship

Deep-system surveys — no colony lands before it reports.

Colony Ship hull render
T3Industrial
Colony Ship

Founds colonies and stations: the ship empires step out of.

// The Counter Web

There is no biggest ship.

Every warship sits in a rock-paper-scissors counter web. The fleet you bring matters more than the largest hull in it — composition is the weapon.

01Swarms gut unescorted capitals.
FIGHTERS > CAPITALS
02Flak screens shred swarms.
FLAK > FIGHTERS
03Artillery outranges leviathans.
ARTILLERY > LEVIATHANS
EVEN THE DREADNOUGHT NEEDS AN ESCORT.

Leave it unscreened, and twenty-metre fighters will whittle it to scrap.

// System Defense Command

When the fleet is away, the system answers.

Twelve emplacements across six tiers, raised through the System Defense Command and its research gates. Every one fights at system scale — one grid standing over every world you hold beneath it.

Tempest defense emplacement
T1
Tempest

Close-in twin gatling that does not aim so much as fill the sky.

Lancer defense emplacement
T1
Lancer

Fast-firing dual laser — as long as the reactor holds, it keeps firing.

Cyclone defense emplacement
T2
Cyclone

Missile barrage that saturates an approach vector with guided warheads.

Guardian defense emplacement
T2
Guardian

Heavy laser battery — where Lancer harasses, Guardian kills.

Small Shield Dome defense emplacement
T2
Small Shield Dome

System shield generator — the first canopy over everything you hold.

Arc defense emplacement
T3
Arc

Ion cannon that cripples shields and drives. A crippled attacker does not go home.

Javelin defense emplacement
T3
Javelin

Vertical-launch torpedoes that track the drive plumes of Cruisers and Battlecruisers.

Large Shield Dome defense emplacement
T4
Large Shield Dome

Enhanced shield coverage for a system worth besieging.

Helios defense emplacement
T4
Helios

Triple-barrel plasma cannon throwing star-hot bolts that liquefy armour.

Rail Gun defense emplacement
T4
Rail Gun

Hypervelocity mass driver built for capital-class attackers.

Bastion battle station
T5Battle station
BASTION

A battle station carrying every weapon class — the anchor of a fully turtled system.

T6Star fortress — the capital killer
AEGIS

An orbital fortress built to kill capital ships — spinal lances that track Dreadnoughts across the whole approach. Systems expecting capital raids ring themselves with several.

Aegis star fortress firing its spinal lance at a distant capital ship
Silhouetted warships on patrol above a darkened planet
// Commission Order

Lay down your first hull.

Every armada in the galaxy started as one keel in one shipyard. Raise yours, learn the counter web, and make seventeen hulls answer to a single doctrine — free at launch, right in your browser.