Pre-alpha codex — written from the build in internal testing. Systems, numbers and features can change before launch. · Join the waitlist

Codex Entry

Buildings — Overview

How costs, build times and speedups work.

Sixteen buildings, five families

  • Resources & Energy: Metal Mine, Crystal Mine, Aetherium Synthesizer, Solar Plant, Fusion Reactor, Quantum Power Grid.
  • Storage: Metal Storage, Crystal Storage, Aetherium Tank.
  • Population & Food: Residential Complex, Hydroponic Farm.
  • Industry & Research: Robotics Bay, Research Lab, Shipyard, Spaceport, Nanite Forge.
  • Defense: System Defense Command.

Costs and build times

Every level costs more and takes longer than the one before — early levels are cheap experiments, high levels are real commitments. You never have to guess: each building card shows the exact cost and construction time of the next level before you queue it.

  • Robotics Bay speeds up construction of your economy buildings.
  • Nanite Forge dramatically speeds up everything, late in the game.
Tip·Robotics Bay first
The Robotics Bay speeds up every build that comes after it — a few early levels pay for themselves across hundreds of upgrades.

Population matters

Buildings need workers. If a system's population is too low for an upgrade, the button tells you — grow more colonists with Residential Complexes and keep them fed with Hydroponic Farms.

Construction

Each system builds for itself: you queue orders, they work through one after another, and the Constructions page shows exactly what is building, what is waiting and when it lands.