Pre-alpha codex — written from the build in internal testing. Systems, numbers and features can change before launch. · Join the waitlist
Buildings — Overview
How costs, build times and speedups work.
Sixteen buildings, five families
- Resources & Energy: Metal Mine, Crystal Mine, Aetherium Synthesizer, Solar Plant, Fusion Reactor, Quantum Power Grid.
- Storage: Metal Storage, Crystal Storage, Aetherium Tank.
- Population & Food: Residential Complex, Hydroponic Farm.
- Industry & Research: Robotics Bay, Research Lab, Shipyard, Spaceport, Nanite Forge.
- Defense: System Defense Command.
Costs and build times
Every level costs more and takes longer than the one before — early levels are cheap experiments, high levels are real commitments. You never have to guess: each building card shows the exact cost and construction time of the next level before you queue it.
- Robotics Bay speeds up construction of your economy buildings.
- Nanite Forge dramatically speeds up everything, late in the game.
Population matters
Buildings need workers. If a system's population is too low for an upgrade, the button tells you — grow more colonists with Residential Complexes and keep them fed with Hydroponic Farms.
Construction
Each system builds for itself: you queue orders, they work through one after another, and the Constructions page shows exactly what is building, what is waiting and when it lands.