Pre-alpha codex — written from the build in internal testing. Systems, numbers and features can change before launch. · Found Your Empire
Codex Entry
Industry & Research
The buildings that make everything else faster, cheaper or possible.
Industry buildings
| Building | Family | Metal L1 | Crystal L1 | Aeth L1 | Energy | Cost × | Time L1 | Pop Req |
|---|---|---|---|---|---|---|---|---|
Robotics Bay Cuts the build time of every building by 10% per level, compounding with no cap (60s, 54s, 48.6s…). | Industry | 400 | 120 | 200 | -5 | 2.0^L | 60s | 500 |
Research Lab Speeds up research started in this system by 10% per level (cap 90%). Each project uses the lab of the system that starts and pays for it. | Research | 200 | 400 | 200 | -15 | 2.0^L | 50s | 400 |
Shipyard Required to build ships. Each level above L1 cuts ship build time by 5% (cap 90%). | Industry | 400 | 200 | 100 | -10 | 2.0^L | 66s | 600 |
Spaceport Logistics hub meant for fleet operations. No effect yet: it has no role in the game so far. | Logistics | 270 | 135 | 45 | -8 | 1.8^L | 46s | 350 |
Nanite Forge Halves the build time of buildings, ships and defenses with every level, compounding with no cap. | Industry | 1,000 | 500 | 100 | -25 | 2.0^L | 100s | 1,000 |
What each one does
- Robotics Bay — every level makes the whole system build faster. The first thing veterans max out.
- Research Lab — every level shortens research time. Each project uses the lab of the system that starts and pays for it, so a lab speeds up only its own system's research.
- Shipyard — required to build any ship; higher levels launch hulls noticeably faster.
- Spaceport — no effect yet: it has no role in the game so far.
- Nanite Forge — the late-game accelerator. Each level dramatically compresses construction time across the board.
- Quantum Power Grid — system-wide load balancer that squeezes more out of your reactors and trims every building's draw. Only earns its keep once the system is large.
Requirements
| Building | Requires |
|---|---|
Shipyard | Research Lab L1Robotics Bay L2Combustion Drive L1 |
Spaceport | Shipyard L2Fleet Command L3 |
Nanite Forge | Robotics Bay L10Energy Tech L10Fleet Command L10 |
Tip·Order of operations
On a fresh system: Research Lab L1 → Robotics Bay L2 → Combustion Drive L1 → Shipyard L1 → more Robotics Bay levels. From there, everything else is cheaper to queue.